Appendices

General Comment

The generation tables in these appendices are expressed in d20 rather than d100. They have not been converted. These tables are primarily GM preparation tools used off-table — the d20 expression is irrelevant to actual play, and converting them would be churn for no gameplay benefit. Use them as written.

Appendix A: Random Dungeon Generation (p.169) aw

This section applies in Oath-Bound as written in the DMG.

Appendix B: Random Wilderness Terrain (p.173) aw

This section applies in Oath-Bound as written in the DMG.

Appendix C: Random Monster Encounters (p.174) md

Some character races and monsters in these tables are not present in the Oath-Bound setting. Entries for absent creatures do not apply. GMs should substitute setting-appropriate alternatives or simply re-roll.

Appendix D: Random Generation of Creatures From The Lower Planes (p.194) md

Some character races and monsters in these tables are not present in the Oath-Bound setting. Entries for absent creatures do not apply.

Appendix E: Alphabetical Monster Listing (p.196) aw

This section applies in Oath-Bound as written in the DMG.

Appendix F: Gambling (p.215) aw

This section applies in Oath-Bound as written in the DMG.

Appendix G: Traps (p.216) aw

This section applies in Oath-Bound as written in the DMG.

Appendix H: Tricks (p.216) aw

This section applies in Oath-Bound as written in the DMG.

Appendix I: Dungeon Dressing (p.217) aw

This section applies in Oath-Bound as written in the DMG.

Appendix J: Herbs, Spices And Medicinal Vegetables (p.220) md

The vanilla herb list applies as a reference. The Oath-Bound herb model treats herbs as mitigating rather than curative, and extends availability to real-world plants and fungi not listed in the DMG, whose mundane properties apply within that same constraint. GMs should read the vanilla list in light of the Oath-Bound model rather than as a standalone mechanical reference.

Appendix K: Describing Magical Substances (p.221) aw

This section applies in Oath-Bound as written in the DMG.

Appendix L: Conjured Animals (p.222) aw

This section applies in Oath-Bound as written in the DMG.

Appendix M: Summoned Monsters (p.222) md

Some character races and monsters in these tables are not present in the Oath-Bound setting. Entries for absent creatures do not apply.

Appendix N: Inspirational And Educational Reading (p.224) md

The vanilla reading list reflects Gary Gygax’s influences as of 1979 and remains a worthwhile reference for the genre foundations of AD&D. The Oath-Bound setting draws on a somewhat different body of work — darker, more historically grounded, and less heroic in register — but the vanilla list is not without value. Read it for genre DNA rather than as a direct guide to the Oath-Bound tone.

The astute reader will also recognize influences from more modern material. They are there.

Appendix O: Encumbrance Of Standard Items (p.225) aw

This section applies in Oath-Bound as written in the DMG.

Appendix P: Creating a Party On The Spur Of The Moment (p.225) md

Several features of this appendix are incompatible with the Oath-Bound rule set — alignment has no referent here, and ability score generation follows Method I rather than the quick-roll approach implied. The general principle of having a mechanism for rapid party creation is sound; the specific procedure needs adaptation. GMs should substitute the Oath-Bound character creation approach: Method I ability generation, Competency Profile by mediated agreement, and no alignment assignment.