The Adventure

Adventures In The Outdoors (p.47) md

The vanilla DMG presents hex-based mapping as the standard model for outdoor adventure. Hex mapping works well and is a proven tool, but it is not a requirement for a good campaign map. Oath-Bound does not mandate it. GMs who prefer a more freehand or region-based approach should use whatever serves their campaign.

Land Adventures (p.47) aw

This section applies in Oath-Bound as written in the DMG.

Adventures In The Air (p.49) aw

This section applies in Oath-Bound as written in the DMG.

Aerial Travel (p.50) md

The vanilla DMG states that pegasi will only serve good characters — an alignment-dependent restriction that has no basis in Oath-Bound. Without alignment, the restriction has no referent. Pegasi in Oath-Bound will serve characters whose conduct and intent they find acceptable, by whatever criteria the creature applies. That may or may not correspond to what vanilla alignment would have predicted.

Aerial Combat (p.50) md

Aerial combat in the vanilla DMG is expressed in hexes and inches, and cites species that may not be present in Oath-Bound. Apply the movement and positioning principles using whatever spatial framework the table is using. Combat characteristics for absent species can be disregarded or adapted as needed.

For humanoid combatants, to-hit modifications should be adapted to the d100 resolution framework where necessary. Combat that results in an unconscious or otherwise non-combatant aerial participant is subject to falling damage, adjudicated under the non-combat damage model.

Waterborne Adventures (p.53) aw

This section applies in Oath-Bound as written in the DMG.

Underwater Adventures (p.55) md

The vanilla DMG does not address drowning as a discrete harm event — an omission that Oath-Bound addresses. Drowning is adjudicated as a non-combat harm event under the Oath-Bound model, not as an improvised edge case. GMs should apply that framework rather than inventing a resolution on the fly.

Travel In The Known Plains Of Existence (p.57) aw

This section applies in Oath-Bound as written in the DMG.

Outdoor Movement (p.58) md

The vanilla DMG expresses movement rates in miles. The Oath-Bound setting typically measures overland distance in leagues. For practical purposes one league equals three miles — purists will note that the statute mile was historically variable enough that this is a best-effort estimate rather than a precise conversion, which is entirely appropriate for a setting without standardized measurement. Either unit can be used at the table’s preference without meaningful distortion.

Minor optional adjustments to movement rates for specific Oath-Bound geographic areas are addressed in the overlay module.

Infravision & Ultravision (p.59) aw

This section applies in Oath-Bound as written in the DMG.

Invisibility (p.59) md

The vanilla DMG specifies fixed to-hit adjustments for opponents who observed a character become invisible. In Oath-Bound these adjustments are more variable — dependent on the circumstances of observation, the opponent’s perceptual capabilities, and the elapsed time since the transition. The vanilla figures are a useful baseline; GMs should adjust for context rather than applying them mechanically.

Mirrors (p.60) aw

This section applies in Oath-Bound as written in the DMG.

Detection of Good/Evil (p.60) pd

With alignment eliminated from Oath-Bound, the vanilla Detection of Good/Evil spell has no axis to read. The functional replacement — as established in the alignment overlay — is the detection of theological opposition: a reading of the oath-landscape of a person or space, producing a spectrum of signatures rather than a binary result.

For casters without a clearly articulated theological position of their own, the result tends toward a general sense of rightness or wrongness — imprecise, but not without value. For casters with a defined Foundation affiliation and strong concord, the reading is more specific: the texture of the target’s oaths, their institutional affiliations, and the presence of anything that sits fundamentally outside the covenant model.

See Alignment for the full treatment.

Listening At Doors (p.60) md

The vanilla DMG listening table cites racial modifiers for races not present in the Oath-Bound setting. Entries for absent races do not apply. The base chances and modifiers for present races apply as written.