Combat
| "Combat" as a topic is so broad and complex that while many of the DMG rules have been adopted without change, the combat model has been re-authored as a unified body in the CRM. That said, the standard "Overlay" approach has been provided below. |
Missile Discharge (p.63) 
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Strength Bonus and Dexterity Penalty are not incorporated in the Oath-Bound setting.
Turning Undead (p.65) 
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Directionally correct, but does not differentiate between the types of undead, a relevant issue within the Oath-Bound setting.
Further Actions (p.66) 
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This is a long section covering topics that address damage that is defined in the Oath-Bound system as 'non-combat damage' - which of course sounds counterintuitive.
Melee (p.69) 
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The model is very close to the Oath-Bound system, although the system runs a d100 rather than d20 resolution mechanism.
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Some classes (i.e. Monks) are not present in the Oath-Bound system.
Non-Lethal And Weaponless Combat Procedures (p.72) 
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Some classes (i.e. Monks) are not present in the Oath-Bound system.
Assassins' Table For Assassinations (p.75) 
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Assassins as a class have been eliminated in Oath-Bound, byt the table is still valid.
Attack Matrix For Monsters (p.75) 
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Attack and resolution matrices have been replaced with d100-based tables.
Creatures Struck Only By Magic Weapons (p.75) 
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Magical weapons 'plusses' are expressed as percentages in the Oath-Bound system.
Matrix For Clerics Affecting Undead (p.75) 
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Directionally correct, but does not differentiate between the types of undead, a relevant issue within the Oath-Bound setting.
Saving Throw Matrices (p.79) 
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Attack and resolution matrices have been replaced with d100-based tables.
Magic Armor And Saving Throws (p.81) 
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Attack and resolution matrices have been replaced with d100-based tables.