Character Spells
| Both the Divine and Arcane spell systems have been completely reimagined for the Oath-Bound setting. The vanilla cleric and magic-user spell models — memorization, spell slots, rest-based recovery — do not apply. The replacement models are grounded in the specific fictional logic of how divine access and nwyf shaping work in Oath-Bound, and are covered in full in the CRM. |
Day-to-Day Acquisition of Cleric Spells (p.38) 
Superseded. Divine Actors in Oath-Bound do not acquire spells through daily memorization. Miracle access is a function of concord, fidelity, and Foundation authorization — not preparation. The practical limits on what a Divine Actor can do reset almost immediately; the governing constraint is the relationship, not the rest.
See Miracle Catalog.
Acquisition of Magic-User Spells (p.39) 
Superseded. Arcane Actors in Oath-Bound do not memorize spells from a spellbook. Arcane capability develops through engagement with nwyf — study, practice, and the gradual extension of what the practitioner can reliably shape. The Spell Catalog defines what is available; access to specific workings is a function of developed competency, not slot allocation.
See Spell Catalog.
Recovery Of Spells (p.40) 
Superseded. The vanilla rest-based spell recovery model does not apply to either actor category.
Divine Actors have no spell recovery in the vanilla sense. Access limits reset almost immediately through the ongoing relationship with the Foundation. The constraint is concord and authorization, not a recovery timer.
Arcane Actors are governed by exhaustion — the physical and mental cost of concentrating nwyf. Recovery is a function of rest and the severity of the working performed, not a fixed slot reset. The harder the working, the greater the cost; a practitioner who has pushed hard may be genuinely incapacitated for a period.
See Spell Catalog and Miracle Catalog.
Spell Casting (p.40) 
Superseded. The mechanics of casting — verbal components, somatic components, interruption, and concentration — are replaced by the respective models for nwyf shaping and miracle invocation in the CRM. The underlying dramatic logic is similar; the mechanical expression is different.
See Spell Catalog and Miracle Catalog.
Tribal Spell Casters (p.40) 
Superseded. The vanilla witch doctor and shaman model does not apply as a distinct category. Tribal arcane practitioners operate under the same constraints as hedge wizards — informal, outside institutional structures, drawing from the Arcane Spell Catalog through tradition and accumulated practice rather than formal training.
This is counterintuitive and worth stating plainly: shamans in Oath-Bound are arcane practitioners, not divine ones. Their powers derive from nwyf shaping, not from Foundation authorization or concord. Players expecting a shaman to function as a cleric analogue will find a different model here.
While hedge wizards typically have a low functional ceiling — a product of isolated, improvised practice — shamans may operate somewhat higher. Environmental conditions, the richness of nwyf in their territory, and the sophistication of a tradition accumulated over generations can all raise the practical ceiling. The fiction does the limiting work. There is no theoretical upper limit on catalog access; knowledge and capability are the constraints, not a mechanical cap.
See Spell Catalog.