Treasure
General Comment
| Two caveats apply across this entire section. First, treasure values are documented in standard AD&D gold pieces rather than Oath-Bound currency equivalents — GMs should apply the Oath-Bound economic model when converting. Second, treasure tables cite creatures and humanoid races that may not be present in the Oath-Bound setting; entries for absent creatures do not apply. |
Explanations And Descriptions Of Magic Items (p.125) 
This section applies in Oath-Bound as written in the DMG.
Rods, et al. (Including Staves and Wands) (III.D) (p.132) 
This section applies in Oath-Bound as written in the DMG.
Miscellaneous Magic (III.E, 1. through 5. and Special) (p.136) 
This section applies in Oath-Bound as written in the DMG.
Possible Destruction Means For Artifacts/Relics (p.164) 
This section applies in Oath-Bound as written in the DMG.
Swords (III.G) (p.165) 
| The vanilla DMG restricts intelligent items almost entirely to swords — a convention without logical necessity. In Oath-Bound, where engravure and nwyf imbuing are the mechanisms behind magical item creation, there is no principled reason why any sufficiently sophisticated item could not carry intelligence. Shields, rings, books, tools — if the engravure work is capable of it, the item can be intelligent. GMs should not treat the sword restriction as a setting rule. |
The combat and damage properties of swords apply as written in the DMG.