Treasure

General Comment

Two caveats apply across this entire section. First, treasure values are documented in standard AD&D gold pieces rather than Oath-Bound currency equivalents — GMs should apply the Oath-Bound economic model when converting. Second, treasure tables cite creatures and humanoid races that may not be present in the Oath-Bound setting; entries for absent creatures do not apply.

Random Treasure Determination (p.120) aw

This section applies in Oath-Bound as written in the DMG.

Explanations And Descriptions Of Magic Items (p.125) aw

This section applies in Oath-Bound as written in the DMG.

Potions (III.A) (p.125) aw

This section applies in Oath-Bound as written in the DMG.

Scrolls (III.B) (p.127) aw

This section applies in Oath-Bound as written in the DMG.

Rings (III.C) (p.129) aw

This section applies in Oath-Bound as written in the DMG.

Rods, et al. (Including Staves and Wands) (III.D) (p.132) aw

This section applies in Oath-Bound as written in the DMG.

Miscellaneous Magic (III.E, 1. through 5. and Special) (p.136) aw

This section applies in Oath-Bound as written in the DMG.

Possible Destruction Means For Artifacts/Relics (p.164) aw

This section applies in Oath-Bound as written in the DMG.

Armor And Shield (III.F) (p.164) aw

This section applies in Oath-Bound as written in the DMG.

Swords (III.G) (p.165) p

The vanilla DMG restricts intelligent items almost entirely to swords — a convention without logical necessity. In Oath-Bound, where engravure and nwyf imbuing are the mechanisms behind magical item creation, there is no principled reason why any sufficiently sophisticated item could not carry intelligence. Shields, rings, books, tools — if the engravure work is capable of it, the item can be intelligent. GMs should not treat the sword restriction as a setting rule.

The combat and damage properties of swords apply as written in the DMG.

Miscellaneous Weapons (III.H) (p.168) aw

This section applies in Oath-Bound as written in the DMG.