Character Classes
Followers for Upper Level Player Characters (p.16) 
| In vanilla AD&D, followers arrive mechanically at name level as a function of class. In Oath-Bound the relationship between a character and those who follow them is a fiction question before it is a mechanics question — and the mechanics, when they apply, are those of the oath economy rather than a recruitment table. |
Some followers are bound by secular oaths or formal bonds of service, negotiated and sworn. Others follow from loyalty, shared purpose, or personal obligation that has not been formalized. The range of loyalty mechanisms in Oath-Bound is broader than vanilla’s hireling model and more varied in its implications. A follower bound by oath has protections and obligations that a casual adherent does not.
The Paladin’s Warhorse (p.18) 
This section has no applicability in the Oath-Bound setting. The paladin as a vanilla AD&D class does not exist in Oath-Bound. Characters of martial-devotional orientation advance as Divine Actors. See Classes Become Actor Categories.
Spying (p.18) 
| Spying as a discrete class ability does not exist in Oath-Bound. The Competency Profile model replaces enumerated thief skills with developed competencies that emerge through play. A character who has developed relevant subfusc competencies can spy. A character who has not, cannot. |
The immediate question this raises — what replaced my favorite thief abilities? — is answered in the CRM. Characters in Oath-Bound are not constrained to a single actor domain; a character can span the Gray and Martial domains, or the Gray and Arcane, in ways that vanilla class structure does not permit. The subfusc practitioner is richer for it.
Thief Abilities (p.19) 
| Discrete thief abilities as a mechanical list are superseded by the Competency Profile. Pick pocketing, moving silently, hiding in shadows, and their equivalents are competencies that develop through play and are recorded on the profile at BCF level. They are not granted by class selection. |
Thieves and Assassins Setting Traps (p.20) 
| Trap-setting as a discrete class ability is superseded by the Competency Profile. A character who has developed the relevant competency through play and training can set traps. The assassin as a vanilla class does not exist in Oath-Bound — assassination is a professional specialization within the Gray Actor domain. |
Assassination Experience Points (p.20) 
| XP for assassination as a discrete award does not exist in Oath-Bound. XP is awarded by GM judgment at the Session Journal. An assassination that was meaningful in the fiction will be reflected in that award without needing a separate calculation. |
Assassins' Use of Poison (p.20) 
| Poison use is not class-gated in Oath-Bound. Access to poison, knowledge of its preparation and application, and the moral and legal consequences of its use are all fiction questions handled through the Competency Profile and the oath economy. A Gray Actor who has developed the relevant competencies and operates within a professional structure that sanctions poison use can use it. The sanctions — institutional, legal, and theological — are the governing constraint, not class membership. |
Lycanthropy (p.22) 
| Lycanthropy in Oath-Bound is a curse — severe, debilitating, and incompatible with party membership in any practical sense. A lycanthrope cannot be reliably integrated into a party. The condition is not a character option; it is a catastrophe to be resolved. |
The resolution is a miracle. Divine Actors of sufficient standing and concord, operating within a Foundation whose scope covers the condition, can petition for the working that lifts it. This is not a routine application of healing — it is a significant theological act that requires the right institutional relationship and the Foundation’s willingness to extend that authorization. Whether a given Foundation considers lycanthropy within its remit is a question of doctrine, not capability.
Not all Foundations agree that it requires resolution. Some visages of Vestaran persuasion — and certain traditions outside the institutional church entirely — read lycanthropy as communion with the natural world rather than corruption of it. A character seeking a cure may find that the nearest available Foundation does not share their urgency, or their diagnosis.